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Insights on press previews, cloud gaming, playtesting, and game marketing from the Playruo team.

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AI in games has entered the proof phasePlaytesting

AI in games has entered the proof phase

AI adoption in games is no longer the hard question. Studios and publishers now need proof of what AI touches, what reaches players, and whether players trust the result.

Playruo editorial team avatarPlayruo Editorial Team·June 15, 2026·8 min read
Don't out-shout GTA VI. Make your game playable.Press Previews

Don't out-shout GTA VI. Make your game playable.

GTA VI is compressing the 2026 launch calendar. Publishers should not out-shout Rockstar. They should turn PR and ads into playable proof.

Fergus Leleu, CEO of PlayruoFergus Leleu·June 8, 2026·7 min read
Visibility is not launch readiness. Learn how publishers can use playtime, replay, retention, and remote playtest to de-risk game launches.

State of game discovery marketing 2026

A game launch can generate trailers, press, wishlists, and store traffic without proving real demand. In 2026, publishers need player behavior data before they scale.

Playruo editorial team avatarPlayruo Editorial Team·June 5, 2026·10 min read
Playable demo embedded on an official publisher product page

10 ways to turn a one-click game demo into a marketing channel

A one-click playable demo can do more than show a game. Use it to capture wishlists, emails, purchase intent, media engagement, and sponsored activations.

Playruo editorial team avatarPlayruo Editorial Team·May 26, 2026·15 min read
Backed by Blast and Kameha Ventures, Playruo accelerates its mission to help studios and publishers test, share, and launch their games. The company also announces a strategic partnership with PulluP Entertainment (Focus Entertainment, Dotemu).Cloud Gaming

Playruo raises €2.1M to help video games find their audience

Backed by Blast and Kameha Ventures, Playruo accelerates its mission to help studios and publishers test, share, and launch their games. The company also announces a strategic partnership with PulluP Entertainment (Focus Entertainment, Dotemu).

Playruo editorial team avatarPlayruo Editorial Team·April 8, 2026·5 min read
Game developer streaming a pre-release build to journalists remotely via cloud gamingPress Previews

Remote game press previews: the complete guide

Physical press events cost €50,000 to €100,000 and reach a few dozen journalists. Cloud-streamed previews reach hundreds across 30+ countries for a fraction of the cost, with full analytics and zero leak risk. Here's how to run one.

Playruo editorial team avatarPlayruo Editorial Team·April 2, 2026·23 min read
A game designer reviewing session replay data from a remote playtest on a dual-monitor setupPlaytesting

Remote game playtesting: the definitive guide for publishers and studios

Most studios run 3-4 playtests per game. Top-performing studios run 12. This guide covers every method, tool, and workflow you need to close that gap without hardware bias, IP risk, or low completion rates.

Playruo editorial team avatarPlayruo Editorial Team·April 1, 2026·20 min read
Cloud gaming architecture for publishers: no SDK, no porting

Cloud gaming architecture for publishers: no SDK, no porting, no installs

This guide explains the stack that lets publishers deliver existing PC builds in a browser, with zero code changes, controlled access, and cloud-scale distribution.

Playruo editorial team avatarPlayruo Editorial Team·April 1, 2026·10 min read
A game publisher's dashboard showing cloud streaming session metrics across press previews, playtesting, and demo distribution workflowsCloud Gaming

Cloud gaming for game publishers: the complete B2B guide

Consumer cloud gaming streams games to players. B2B cloud gaming serves publishers: press previews, remote playtesting, playable ads, and demo distribution, all from a single infrastructure. This guide covers every use case, platform criteria, and ROI benchmark for 2026.

Playruo editorial team avatarPlayruo Editorial Team·March 31, 2026·25 min read
A PC game streaming in a browser window alongside performance metrics showing CTR lift versus a video adPlayable Ads

Playable ads for PC and console games: the publisher's guide

Playable ads for mobile generate CTR 2-3x higher than video and conversion rates 32% above standard formats. PC and console publishers have had no equivalent, because HTML5 ports don't work for AAA builds. Cloud streaming changes that. This guide covers every format, platform, and workflow.

Playruo editorial team avatarPlayruo Editorial Team·March 30, 2026·22 min read
Game launch marketing strategy timeline illustrationCloud Gaming

Game launch marketing strategy: the complete playbook

Steam released 20,282 games in 2025. Only 3% reached 1,000 reviews. This playbook lays out a 12-month launch framework using cloud-powered playtesting, press previews, playable ads, and demo distribution to build the audience your game needs before it ships.

Playruo editorial team avatarPlayruo Editorial Team·March 29, 2026·38 min read
Split comparison showing a traditional playtest lab on the left and a cloud streaming playtesting session on the rightPlaytesting

Cloud playtesting vs lab testing: costs, scale, and when each method wins

Xbox Research ran 9,000 in-lab testers per year before switching to remote. Most studios still default to physical labs without questioning the trade-offs. Here's a structured comparison of cloud vs lab playtesting on cost, scale, data quality, and the scenarios where each method actually wins.

Playruo editorial team avatarPlayruo Editorial Team·March 29, 2026·9 min read
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